![]() ![]() The former is where most will probably want to start, even if it’s just to get a feel for the game, as here players can customise race options to their liking, amending the A.I difficulty, physics level, rewinds, brakes, race sessions, and race length, amongst others.Įxtreme Career on the other hand is the intended and most realistic way to play, but you’ll need a lot of time and patience to succeed in this one as ‘ difficult’ is an understatement. The Career mode itself is split into two categories – Standard and Extreme. Time Attack puts you against the clock in a race to get the fastest time on each track, Championship consists of multiple races with points awarded for finishing positions and then you have the most in-depth mode which is Career, the place most players are likely to spend the majority of their time. Grand Prix, Time Attack, Career and Championship are all included, with Grand Prix coming across as your typical one-off event that can be either a single race or a full weekend depending on the custom options you decide to choose. Outside of the training there are the Single Player and Multiplayer modes, however whilst online is an option, there is a clear focus on Single Player within MXGP Pro and this is where it provides the ultimate experience. That said, the tutorial is a great tool to help you prepare for what is essentially one of the most challenging motocross games we’ve seen yet. ![]() ![]() That can ramp up the difficulty quite dramatically. There are six sections in total – In-Air Control, Cornering, Scrub, Riding in the Wet, Starting and Braking – with each section timed meaning not only do you have to get the manoeuvres correct, but you also have to do it in a time that is reasonable when compared to the speed of a race. Instead of just your bog-standard tutorial, MXGP Pro comes with multiple tutorials, each complete with a number of different sections you must master to pass. The first thing to note about MXGP Pro is things are a lot more in-depth than your usual MXGP titles, and something that points this out early on is the tu torial section. "It's something that we're investigating for the future.Want to win a 12 month Xbox Live Gold subscription? Enter now! We also wondered whether Codemasters might be looking into cross-save or cross-platform for the racer, but "for 2020 that's not something we're able to do at the moment", confirms Mather, "but it's something that we've started doing a significant amount of research into", as it'd mean a "very fundamental change in the structure" of systems and live services. And, effectively, My Team is completely offline, and despite the wording, it has nothing to do with the likes of PES m圜lub or FIFA's FUT. That, and dealing with managing sponsorship deals, power unit suppliers, teammates (whoever you can afford), perhaps starting with Formula 2 drivers. So, in other words, in the "traditional driver Career, you'll sign for one of the real teams of the grid, you'll be a commodity", "whereas in My Team you're the one who's going to the driver market trying to get a good second driver". ![]() "You drive for a Formula 1 team", explains Mather, while "in My Team you are the driver and owner of a F1 team and you'll manage everything that goes along with that as well as being the driver". One thing we wanted to clarify is how the newly-introduced My Team mode differs from the classic Career mode, and whether it has any online component. ![]()
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